Introduction
This privacy policy describes how ReverStarGo handles user information.
Data Collection
We do not collect any personal data whatsoever.
- No analytics or usage tracking
- No advertisements
- No cookies or tracking technologies
- No account registration or login required
Data Storage
All game data, including progress and scores, is stored exclusively on your device using local storage. We do not run a server of our own, and none of this data is sent to us.
Network Communication
This app functions as a PWA (Progressive Web App) and works fully offline. No network communication is required to play against the CPU, to play pass-and-play on one device, or to take on the daily challenge.
The one exception is the optional "Play a Remote Opponent" mode, described below. If you never use that mode, the app makes no network connection while you play.
Play a Remote Opponent (online play)
This optional mode lets you play someone on another device. It works as follows.
- Setting up the connection. The app uses WebRTC through the PeerJS library. To introduce the two devices to each other it contacts the public PeerJS broker (
0.peerjs.com) and public STUN servers (stun.l.google.com,stun.relay.metered.ca). These are used only to exchange the information needed to open the connection. - What travels between you. Once connected, your moves, the player name you typed in (up to 7 characters), and any short messages you send go directly from one device to the other, encrypted by WebRTC. They do not pass through us.
- If a direct link is not possible. On some networks a direct connection cannot be opened. In that case the data is carried through a relay server (
global.relay.metered.ca). This relay is operated by Metered (Next Path Software Consulting Inc, Canada), whose service we subscribe to. What passes through the relay is the same as described above: moves, the player name, and short messages. - Room codes. The 4-digit code exists only while the room is open. It is not recorded anywhere.
- No account. No email address, login, or personal identifier is involved. The player name is whatever you choose to type and may be a nickname.
We do not log, store, or have any access to the contents of these games. Please note that the PeerJS, STUN and Metered services are operated by third parties outside our control; refer to their own policies for how they handle connection information.
Third-Party Services
We use no ad networks, no analytics tools, and no social media integrations. The only external services involved are the connection and relay services listed under "Play a Remote Opponent" above (PeerJS, Google STUN, and Metered), and only while you are using that mode.
Contact
ReverStarGo is independently developed and operated by Takeshi Nishiguchi (Yumekichi Games).
For inquiries and feedback, please contact us by email:
Game Design by Takeshi Nishiguchi